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Gradius Gaiden also sports some of the best level designs and set pieces of the series. Personally, I like to front load it with Options and shields to help tank through difficult areas. Gaiden solves this problem by allowing you to reconfigure your bar, putting more desirable weapons upfront and making it easier to get reequipped. It also lead to a balance issue where you’d be overpowered at one moment, take a hit, then have to start over with nothing. It gave a sense of strategy typically absent from other shooters. While in other shooters you’d typically just pick up power ups, Gradius’ power ups advanced a selection bar at the bottom that would allow you to customize your loadout on the fly. Gradius' unique gimmick (aside from the weapons fire duplicating Options) was always the powerup bar.

Personally, I find this one wins out, simply because it sticks closer to the personality and mechanics that are the series’ trademark. In a toss up for best Gradius titles, it comes down to this and Gradius V (made by none other than previous Konami employees, Treasure). Despite that, Gradius Gaiden never made it to the states, while it enjoyed success in Japan.
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While it never reached the level of popularity that Contra did, the Gradius series shone for a while as one of the premier action series, especially for fans of the shoot-em-up genre.
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While I didn’t experience it firsthand, a lot of the titles from that era would go on to become some of my favorites. In addition, Sony’s debut console had a huge variety of games in every genre. While the Saturn dominated the sprite based scene, and Nintendo set the format for 3D adventure games with Super Mario 64, the Playstation undoubtedly led the charge for 3D videogames. By Omar ( PSX was undoubtedly a milestone for games.
